![]() ![]() Welcome to Source Modding Welcome to Source Modding where you can discover tutorials covering how to develop for Valve’s Half-Life SDK (GoldSrc), Source SDK, Game Authoring Tools and the recently released Half-Life: Alyx Workshop Tools Added support for compiling on newer toolchains, such as Visual Studio 20 on Windows. Simplify Logger internals to fix SourceMod from stopping to log #691 Allow changing to -1/null for attacker and inflictor in OnTakeDamage SDK hook Fix CompileRegex not actually setting a valid error code #775 Fix compilation with Visual Studio 2017+ SDKHooks: Reset global hookid when unhooking in SourceHook #916 What's new in the ship and Source SDK?Ĭhanged the "ep1" builds (used by The Ship and Source SDK 2006 mods) to use the newer MM:S v1.6 plugin API (requiring MM:S v1.11 or later). How to fix SourceMod from stopping to log? ![]() The system the site was built on became dated and was superceded by another technology that makes building and maintaining the site considerably easier and more accessible on other platforms such as tablets and mobile. I noticed that sourcemodding was in dire need of an update. ![]() into /addons/sourcemod/gamedata - Only required for DoD:Sġ.3.SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting language. Respawn.smx into /addons/sourcemod/plugins Sm_respawn (also appears under player commands in the admin menu) Installation: Sm_auto_respawn_type - Respawn type (Disable respawn for all players=0, Disable respawn per player=1 (Default=0)) Cmds: Sm_auto_respawn_time - Amount of seconds to delay the respawn by (Default=0.0) Sm_auto_respawn - Automatically respawn dead players (OFF=0, On World=1, On Enemy=2, On Anything (Default=3)) Sm_respawn_version = 1.2.0 (can not be changed) Slay admin flag is required - F (or root - Z) Otherwise, this plugin works similar to the Player Respawn plugin: Compatibility: I have only tested this plugin in Counter Strike: Global Offensive and therefore I cannot guarantee that it will work with other games. Players can be killed too quickly if there is an AFK killer or auto-killer on the map (ie: in many mg_ maps) and therefore, I made this modified version of the Player Respawn plugin in an attempt to mitigate this issue. This plugin improves on Player Respawn by disabling automatic respawn if the player is killed in too short a time after respawning. This plugin was released to the general public on and is available for download at. I created this plugin based on a working respawn plugin, Player Respawn (v1.5), by bobobagan available at. ![]()
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